Fire Emblem Three Houses Best Advanced Classes Ingrid
This is a guide to which class is best for each character in Burn down Emblem Three Houses (FE3H). Nosotros listed down all the characters and the all-time possible classes for them and explain the advantages and disadvantages of doing so.
This Enlightened One class is sectional for Byleth and automatically unlocks it for them. This is the best choice for our main character equally a sword user. The ability Sacred Power also boosts their and their allies attacks while reducing harm. This also allows you lot to employ magic, and we recommend getting at least healing spells.
This grade is made for Byleth so we believe this is the best class for them.
Every House Leader has a unique class associated to them. Turning Edelgard into a Lord to increment her potency skills, then turning her to an Empress makes her have high stats overall. Partnering it with her high amuse stat and potency stat and she can mow downward groups of enemies alone with a unmarried gambit usage.
Hubert has access to high dark magic. Giving him the extra mobility by existence a night knight allows him to easily choice off enemies one by one.
Ferdinand's strength lies in his to a higher place boilerplate stats. This is likewise coupled with a loftier charm stat, so giving him a riding course such as the Paladin allows him to lay havoc using gambits and weave out of the fight rather easily.
Linhardt doesn't have a suitable chief class for him. His passive also pushes him back to the rearmost side of your units to be able to utilize it (waiting at the back until a physic is needed for healing). Turning him to a Bishop increases the corporeality of white magic he tin can use and can allow you to utilize this strategy much more than easily with Linhardt.
It is easily known in the game that Caspar both loves the gauntlets and axes alike, so him turning into a State of war Master is a no brainer. Caspar suffers from low motility, so giving him this class is a good mode to utilize his damage output by making him be able to reach his targets easily.
All units that excel in the bow can corruption the Bow Knight form, and Bernadetta is one of them. Giving her the Bow Knight class likewise allows you lot to position her in safer areas easily, as you'll want Bernadetta to stay damaged to fully utilize her passive ability.
Dorothea is the chief magic damage dealer of Black Eagles. She learns high damaging magic such equally Meteor and Excalibur, making her a expert Warlock / Gremory. Turning her into a Dancer is also a viable choice, as long as you lot accept recruited a different unit to stand up in as a magic harm dealer for your squad.
Petra has a high speed and a natural affinity for swords and bows, making her a good Assassin. This as well synergizes with her passive ability that increases her disquisitional adventure against enemies with low HP giving her the identity of an Assassin.
Dimitri's all-time grade is the Nifty Lord. It really amps up his stats making him a powerhouse.
Dedue's real specialization is his extremely loftier defense stat. This is farther augmented by the Fortress Knight'south high defense force. This set up allows him to block whatever physical harm dealer enemies at all stages of the game.
This is a debatable one. Felix is a natural swordsman, he says and then himself, so it is natural to plow him to a Swordmaster. However, he likewise has a budding talent in Reason, and one time this is maxed out, he of a sudden becomes adept in the reason skill, and he even learns black magic crit + ability and then turning him to a Mortal Savant allows him to lay waste product to whatever unit on the map.
Ashe has an extremely high luck and dexterity growth, so information technology is only natural that he will have loftier critical chances against enemies. Giving him a form that allows him to keep attacking like the Bow Knight allows him to defeat enemies no affair where they are. Give him a Killer Bow and his critical attack blitheness will start to expect similar a normal occurence to you.
The Lancefair from the Great Knight greatly synergizes with his relic Lance of Ruin, then it is simply natural to turn him to a Slap-up Knight. Some people have preferred to turn him to a Wyvern Lord for ignoring terrain, but the harm lost losing the Lancefair power makes him deal minimal to no harm when he's not using his relic. The Wyvern Lord is a expert culling if y'all don't program to use his relic and make him learn axes instead.
Mercedes is the ideal healer. She has skilful healing ability and also learns the fortify spell, so turning her to a Bishop will make your team never suffer expiry ever again.
Falcon Knight is the all-time class for Ingrid, hands down. She has a natural affinity for flying and Lance skills. She too gets a lance relic making her a specialized flier and a lance user.
Annette would to pretty well as a Warlock given that she has the affinity for Reason, and this could likewise exist bumped up to Dark Knight. Alternatively, her affinity with axes would make her a possible Wyvern Chief wielding a Commodities Axe and later on, the Crusher.
A flying grade that uses the Bow for the houseleader that has the greatest prowess with the Bow. Turning Claude into a Barbarossa is the best pick among all the possible class choices.
Upgrading Lorenz's Lance skill is a good pick, but his truthful worth lies in his reason skill. Turning him to a mage course that can make use of his lance skill, such every bit a Nighttime Knight, is the best way to go for Lorenz.
Raphael has a skillful affinity with Gauntlets and Axes. His specialty is also in his loftier HP growth and Strength growth, and what's scarier than a large unit with a huge HP resevoir? (Answer: A big unit with tons of HP that has loftier damage.) Turning Raphael to a State of war Master makes this a reality.
Rembember that bookworm that looks like he never injure a fly? He's an Assassin. Ignatz'due south talent tree really makes him a skillful assassin with expertise in swords and bows. He also has a budding talent in Reason, but its effect is nigh making enemies weaker and fits the assassin skill tree much more than a mage class.
Lysithea is the all-time mage class in the game, so fifty-fifty thinking of other grade promote her to is a bad idea. She learns dark magic instead of black magic, and also has an absurdly proficient magic stat, making all her abilities delete enemies in a single assault. She suffers from low movement, so turning her to a dancer to gain the + two Movement will allow her to corruption the Dancer grade more than the other units.
Marianne is the principal healer of Gilt Deer, but her faith abilities are more than focused on offense than defense. She too learns soulblade, which is a sword ability that gets its damage from her Res, then turning her to an offensive faith unit of measurement such as a Holy Knight is the best option for her.
She has a loftier magic and resist simply the Holy Knight offers no benefits for sword skills. Turning her to a Dancer retains her supportive role while giving her some heave to her sword skills assuasive her to go upfront and use Soul Blade on enemies.
Cool strength stat. That'due south what Hilda is, and turning her to a Wyvern Lord allows her to dive into the deepest ranks of the enemy lines and defeat any target with ease.
Increased mobility on her is a adept choice to maximze her passive. Make sure to position her near male person units earlier attacking to utilise the bonus damage she gets. She also has a good dexterity growth, then giving her killer weapons will amp upwards her damage more.
With an innate liking to flight and axes, Seteth is best suited to become a Wyvern Lord.
Flayn is a proficient candidate to become a Dancer. Although, she suffers from not being able to use the sword ability, the boosted plow she tin grant to allies actually gives her the identity of a support unit.
Hanneman is a good Warlock, no doubt. He has good magic stat, which allows him to fully utilize the potential of an offensive magic grade user.
She learns many protective faith abilities, so turning her to a Bishop is a good pick.
Gilbert is pretty much a substitute for Dedue for those who cannot have him in their party. He has high defenses which synergizes with the Fortress Knight, and this gives you a good tank for your team.
Alois has good defensive and offensive stats. This makes him a suitable frontliner that deals impairment, so War Master is a good form for him.
Catherine is best played equally a Sword Master. This synergizes with her relic Thunderbrand, and not assigning battalions to her would brand her unnaturally tanky from the -5 damage reduction she gets.
She excels in the lance and bow, so making her into a Bow Knight is an like shooting fish in a barrel selection.
Cyril has a natural affinity for axe and bow, simply turning him to a Wyvern Lord works best. Y'all can however equip him with bows as a Wyvern Lord, but their effectiveness gets reduced due to the class not offering bonus harm for bows.
Anna is practiced with sword and reason, and then you lot can equip her to exist an Assassin. Alternatively, y'all tin can too use the DLC grade Trickster, equally she too has loftier luck stat, additional by her personal ability. You can even equip her with her special Catchy Merchant outfit for bonus artful effects.
Yuri is perfect as a Trickster because of its combat art, which is additional by Fetters of Dromi, which adds to his motility range. He also excels in swords, so just equip him with a expert weapon and he can come rushing in, but tin still play safely.
Y'all can stick to Balthus existence a War Monk, every bit his original grade in the side story. However, if you want to make use of his grappling combat skills and high strength stat, you can opt for War Master.
Constance works with Black Magic so she can equip the Abyssian Dark Flier class to make use of high flying stat as well. She is an like shooting fish in a barrel target for snipers, and then you tin can e'er put her at the dorsum, and set on with Bolting, a powerful long-range magic.
Hapi works best as the Abyssian course Valkyrie, or y'all tin can opt for a Dark Knight class. Hapi has long-range nighttime magic spells, and you tin abuse her Canto ability to option on enemies and movement to a safe destination.
Beginner Guides
Stats and Game Mechanics | |
---|---|
What Does Luck Exercise? | What Does Dexterity Exercise? |
What Does Weight Do? | What Does Charm Do? |
What Does Say-so Do? | What Does Speed Do? |
The Attack Speed Formula | How To Acquire and Equip Abilities |
Graphic symbol Guides | |
Recruitment Guide | Lecture Guide | How to Instruct |
Classes That Tin Utilise Magic | List of Unique Classes |
Best Classes for Each Grapheme | What Happens When Someone Dies? |
How to Alter Outfits | - |
Battle Guides | |
How to Beat out Demonic Beasts | How to Beat the Death Knight |
Gambit Guide | Training Weapons or Iron Weapons? |
How Do Linked Attacks Work? | How to Use Divine Pulse |
How to Use Automobile Battle | List of Terrains |
How to Open Doors and Chests | - |
Building your Army | |
Best Characters to Recruit | What Are Adjutants? |
How to Repair Weapons | Are Rusted Weapons Worth Forging? |
Where to Go Umbral Steel | What is Renown? |
Where to Get Advanced Seals | - |
Maddening Guides | |
Maddening Tips and Guide | All-time Characters for Maddening |
FAQS | |
What Carries Over To New Game Plus? | How Long Does It Take To Beat FE3H? |
Difficulty Levels and Differences | Is In that location a Weapon Triangle? |
Which House Should You Pick? | - |
Source: https://game8.co/games/fire-emblem-three-houses/archives/286709
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