What Art Style Is Jojos Bizzare Adventure Classified in
JoJo's Bizarre Gamble: Eyes of Heaven (ジョジョの奇妙な冒険 アイズオブヘブン , JoJo no Kimyō na Bōken Aizu Obu Hebun) is a tag team fighting game based on the JoJo'due south Bizarre Adventure franchise, developed past CyberConnect2 Due west and published past Bandai Namco Games W for the PlayStation iii and PlayStation 4.
The game features 52 playable characters (53 with get-go print bonus), ranging from Phantom Blood to JoJolion. It was appear on Famitsu's January xv, 2015, issue and was presented at Bound Festa Due west 2015.
In Japan, the game was released on December 17, 2015. In Northward America, it released on June 28, 2016, and in Europe, on July 1, 2016.[two]
Contents
- i Gameplay
- 1.1 Style Actions
- 1.two Story Way
- 2 Battle Styles
- 3 Storyline
- 4 Dual Heat Attacks
- 4.1 Special Dual Heat Attacks
- five Characters
- five.1 Playable
- 5.2 Stands
- 6 Stages
- vii Gallery
- 8 Trailers
- ix Trivia
- x See also
- 11 References
- 12 Site Navigation
Gameplay
Optics of Sky is a 3D action brawler, described every bit Stylish Tag JoJo Action (スタイリッシュタッグジョジョアクション , Sutairisshu Taggu JoJo Akushon), set in relatively big arenas based on locations in the JoJo's Bizarre Run a risk manga.
The game format is that of effective 2v2 matches betwixt four characters, although either four players or two players and two CPUs will play. Nonetheless, the game doesn't allow for local multiplayer but merely online multiplayer in 1v1 or 2v2 matches.
During a lucifer, each squad has to deplete the enemy team's wellness gauges first earlier the finish of the round. To do so, the characters have access to either basic attacks (a normal attack used to string bones combos and a powerful assault with combo-specific properties that can also exist charged to perform an unblockable takedown) or special skills. Skills usually take the form of unique, powerful abilities that can inflict higher damage to an opponent, simply can also set/provide a number of advantages and bonuses when used. Each character commonly has one skill they tin occasionally perform that has notably more strong effects or damage compared to others, but also a greater cooldown.
Defensively speaking, a histrion tin either block an assault to greatly reduce the damage taken and potentially counter, or dodge with a fast but short side-/back-stride. Bated from evasion, Sidestepping can too be used to abolish out of attacks or certain skills in order to extend ground combos, or interrupt an unsafe maneuver.
Sure match-ups contain special animations and dialogue between two characters, mostly between allies in the course of unique, fully blithe and cinematic Dual Rut Attacks. However, these have no effect on gameplay aside from altering the angles and distance opponents are sent when struck by a DHA.
Mode Deportment
All characters possess a Style Activeness, a atypical special ability that predominantly acts as their main skill or unique gimmick, and is often representative of their Style and abilities as a fighter. For some characters, such as Rudol von Stroheim or Koichi Hirose, a Style Action takes the grade of core abilities integral to their playstyle; although for others such as Jotaro Kujo or Giorno Giovanna, their Style Actions may take the form of express-utilize, tremendously powerful abilities that accessorize or broaden their skill fix. While Style Deportment have lilliputian commonality, as their roles and utility differ between the playable characters, they ultimately share the trait of existence important in how every fighter operates in combat.
Story Fashion
The Story Mode includes a level organization and ability tree for each graphic symbol, and each playable character levels up using XP earned from Story Mode battles and missions, up to Lv. 50. Characters are originally available inside the Story Fashion with an incomplete fix of techniques and lowered stats. These parameters tin exist unlocked by fighting with them and using the signal rewards gained from levels to unlock a technique or improve the character's various stats in the tree. Stats such equally health and attack force automatically grow upon a grapheme leveling up, and require no points. Later on battles you will be presented with the pick of specific rewards such every bit costumes and extra colors. These rewards will expand depending on your grade during battle. These grades expand from D,C,B,A,S.
Aside from recovering skills and abilities that were otherwise already available to the character as part of their core moveset, the power tree as well features upgrades granting exclusive enhancements not available in the standard Gratuitous Battle. Among these upgrades are reducing stamina consumption, reducing the cooldown on Flash Bursts and Flash Cancels, and increasing the effectiveness and duration of abilities across their normal limit. As a result, playable characters are functionally inferior to their Free Battle counterparts at Lv. 1, simply somewhen grow to surpass them in all areas when the tree is consummate.
Battle Styles
Like inJoJo's Bizarre Take a chance: All Star Boxing, characters are categorized by Battle Styles which change how each grapheme plays in the game, too every bit their different strengths and weaknesses. "Ripple User" (波紋使い , Hamon-tsukai), "Vampire" (吸血鬼 , Kyūketsuki), "Style" (
Also new inEyes of Heaven is that characters that were previously classified inAll Star Battle as having one Battle Fashion merely displayed abilities of another are at present classified as having ii Battle Styles. For example, Sometime Joseph Joestar is now classed every bit both a Ripple User and a Stand User, while in the previous game he was merely classified as a Stand User who happened to accept Ripple-based abilities and attacks besides.
Storyline
The game features an original storyline supervised by Hirohiko Araki[3] and centers effectually a major timeline and universal interference inside the JoJo universe affecting characters across all arcs, too every bit the Saint's Corpse Parts.
Dual Rut Attacks
Dual Oestrus Attacks (デュアルヒートアタック , Dyuaru Hīto Attaku, DHA) are cinematic team philharmonic specials that can be activated one time the Dual Heat Estimate is filled in a match. Its activation audio consequence is similar to the Time End sound issue from All Star Boxing.
About DHA's consist of the secondary player attacking briefly, followed by the role player who initiated the assail performing a cinematic move reminiscent of an HHA or GHA from All Star Battle.
Special Dual Heat Attacks
Some specific graphic symbol combinations, however, have Special Dual Heat Attacks, with their own unique name and cinematic animations, unremarkably recreating scenes from the manga or completely new scenarios.
Characters
Playable
Part one | Jonathan | Zeppeli | Speedwagon | Dio | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Style | Ripple | Ripple | Ogre Street | Vampire | ||||||||
Part 2 | Joseph | Caesar | Lisa Lisa | Stroheim | Wamuu | Esidisi | Kars | |||||
Style | Ripple | Ripple | Ripple | German language Sci. | Wind Way | Heat Mode | Light Mode | |||||
Part 3 | Jotaro | Old Joseph | Avdol | Kakyoin | Polnareff | Iggy | Hol Equus caballus | N'Doul | Mariah | Pet Store | Vanilla | DIO |
Mode | Stand up | Stand/Ripple | Stand | Stand | Stand | Stand | Stand up | Stand | Stand | Stand | Stand/Vampire | Stand/Vampire |
Function iv | Josuke | Okuyasu | Koichi | Rohan | JotaroDLC | Yukako | Shigechi | Otoishi | Kira | Kawajiri | ||
Manner | Stand | Stand up | Stand up | Stand up | Stand | Stand | Stand | Stand | Stand | Stand | ||
Office 5 | Giorno | Bucciarati | Mista | Narancia | Fugo | Trish | Diavolo | |||||
Style | Stand | Stand | Stand | Stand | Stand | Stand up | Stand | |||||
Part half-dozen | Jolyne | Ermes | Anasui | Weather condition | Pucci | New Pucci | ||||||
Manner | Stand | Stand up | Stand up | Stand | Stand | Stand | ||||||
Part 7 | Johnny | Gyro | Diego | Diego (AU) | Valentine | |||||||
Way | Mounted/ Stand | Spin/Mounted/ Stand | Mounted/ Stand | Mounted/ Stand | Stand | |||||||
Office eight | Josuke (JJL) | Joshu | ||||||||||
Style | Stand | Stand up |
Stands
Part 3 | Star Platinum | Hermit Regal | Magician'due south Red | H. Green | Silver Chariot | The Fool | Emperor | Geb | Bastet | Horus | Foam | The World |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Part 4 | Crazy Diamond | The Paw | Echoes (Act1) | Echoes (Act2) | Echoes (Act3) | Heaven's Door | Love Deluxe | Harvest | RHCP | Killer Queen | ||
Function five | Thou. Experience | GER | Sticky Fingers | Sex Pistols | Aerosmith | Purple Brume | Spice Girl | King Crimson | ||||
Office 6 | Stone Free | Kiss | Diver Down | W. Report | Whitesnake | C-Moon | MIH | |||||
Part vii | Tusk (Act1) | Tusk (Act2) | Tusk (Act3) | Tusk (Act4) | Ball Breaker | Scary Monsters | THE Globe | D4C | ||||
Role eight | Soft & Wet | NKC | ||||||||||
Sectional | The Earth Over Sky |
Stages
Stages are designed equally large, dynamic 3D environments with varying altitudes. Much like All Star Battle, most contain gimmicks, hazards, and situation finishes. When a sure Situation Terminate is performed on the correct character on the corresponding stage, a colored manga console is displayed.
- Joestar Mansion (ジョースター邸 , Jōsutā-tei)
- Stage Gimmick i: When players are close to broken windows, Zombies can grab and hurt them and leave them open to attacks.
- Stage Gimmick 2: Throughout the friction match, the raging fires will abound in intensity and cause harm.
- Situation Finish: Loser is thrown onto the Love Goddess'due south statue, recreating Dio'south kickoff defeat.
- Phase Gimmick: The spikes on the phase cause gradual damage to every graphic symbol except Ripple user (until their stamina meter runs out), vampire, and Pillar Men characters. Large damage is taken if characters are knocked down onto them.
- Stage Gimmick: Death 13 appears and attacks the players. Information technology has a health bar of its ain and can be attacked and defeated past the players.
- Stage Gimmick: Players knocked into the neon "AIR" sign will cause the individual letters to malfunction and fall forward, dealing boosted damage to the victim and electrocuting everyone in range.
- Situation Finish: Loser is sent crashing into a h2o tower, recreating Kakyoin's expiry scene. If Kakyoin himself is the victim, the manga panel showing his death appears, and his body is left there for the rest of the friction match.
- Stage Gimmick 1: Anyone that falls off the cliff may be bounced back upward due to the SFX created by Echoes ACT2, recreating Koichi's saving of Yukako.
- Stage Gimmick 2: Various "billowy" SFX created by Echoes ACT2 can bounce players to various locations around the stage.
- Stage Gimmick 3: Diverse "sizzling" SFX created by Echoes ACT2 can harm and knock back characters who touch it, potentially into the "bouncing" SFX.
- Stage Gimmick 1: Players can ride and attack from Rohan's motorbike, allowing quick traversal of the map. The bike can also be picked up and thrown equally an explosive, inflicting heavy damage and setting the target surface area on fire.
- Stage Gimmick 2: Cafe Deux Magots serves an espresso to players who terminate by at the glowing table, restoring health.
- State of affairs Finish: The hands from Reimi's Alley catch the loser and drag them into the abyss.
- Stage Gimmick ane: Prosciutto patrols the surface area, attacking anyone who comes almost with their corresponding Stands. Grateful Dead ages everyone on phase, slowing them down to a walk. Ice trays found around the stage can nullify the effect.
- Stage Gimmick two: Subsequently Prosciutto is defeated, Pesci volition come out of the railroad train and snare anyone in his field of view with Beach Boy, leaving them vulnerable to opponents and slamming them into the side of the train if they practice not escape.
- Stage Gimmick 1: Mr.President's key tin be institute lying near the stage. Anyone who picks it up can enter Coco Colossal, as well slowly wandering the stage, in order to restore health and heal condition ailments.
- Stage Gimmick two: Chariot Requiem appears after a sure amount of time and causes whatever players within range to fall asleep and be left vulnerable for some fourth dimension. The soul that is its weakness will follow a random graphic symbol, oft switching. Destroying it will banish Requiem.
- Stage Gimmick 1: Gwess's Goo Goo Dolls tin can compress opponents, making them accept more harm, but must be paid using coin found around the map first. Shrunken characters can enter the grates in the map, allowing escape from pursuers.
- Stage Gimmick 2: Emporio's power lets players teleport around the map.
- Phase Gimmick three: Sports Maxx's Limp Bizkit sets an invisible zombie alligator out into the prison house, attacking whoever gets in its mode. Has its ain wellness bar.
- Stage Gimmick: At a certain point during the natural progression of the battle the gravity of the stage shifts and turns it on its side, completely changing the map.
- Stage Gimmick: Several dinosaurs created by Diego can attack the players.
- Stage Gimmick: Tsurugi periodically opens the hatch to the Higashikata House'south basement and allows a player to balance there, restoring health.
These Stages only appear in Story Manner.
- Cairo Bridge (Affiliate ane)
- Cairo Street (Chapter 1 & Final)
- Cairo Airport (Chapter 1 & Final)
- Philadelphia Coastline (Chapter 7)
- Heaven DIO's Stage (Affiliate nine & ten)
- Destroyed Cairo Bridge (Chapter Final)
Gallery
Phantom Blood | |
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Battle Tendency | |
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Stardust Crusaders | |
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Diamond Is Unbreakable | |
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Vento Aureo | |
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Rock Ocean | |
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Steel Ball Run | |
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JoJolion | |
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Exclusive | |
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Promotional | |
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Videos | |
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BGM List | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlisted Tracks:
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Trailers
Trivia
- The games' cover is an homage to the cover of the seventeenth volume of the series. Moreover, several character postures directly reference artwork and other famous drawings by Araki.
- A demo was presented at Spring Festa 2015 with seven characters: Joseph Joestar, Caesar Zeppeli, Rudol von Stroheim, Jotaro Kujo, Noriaki Kakyoin, Josuke Higashikata, and Diego Brando. It was released afterwards on PSN for PS4 only.[4]
- Unlike the previous game, most of the pre-Part 4 graphic symbol's vocalism actors, default color scheme and clothing lucifer their anime counterparts.
- Some characters outside the anime, prior to Part 4's anime debut were also recast as a result of their vox actors being used in the anime.
- In an interview with CyberConnect2'due south boss, Hiroshi Matsuyama, he fabricated a point in saying the game had no paid DLC or microtransactions.[three]
- Jotaro Kujo and his Part 4's self, Enrico Pucci and his New Moon class, Diego Brando and THE Earth Diego cannot squad upwards, presumably due to the characters non being involved around the storyline's chapters, dissimilar both Part 2/younger and Part iii/older Joseph Joestars, Dio Brando and his Function 3 DIO form, and Yoshikage Kira and his Kosaku Kawajiri disguise.
See also
- JoJo's Bizarre Take a chance: All Star Boxing
- JoJo's Bizarre Take chances: Heritage for the Time to come
- GioGio'southward Bizarre Adventure
- JoJo's Baroque Adventure: Phantom Blood (PS2 Game)
- JoJo's Bizarre Adventure: Eyes of Heaven Tournament
References
- Official Website
- ↑ JoJo'southward Baroque Adventure: Eyes of Heaven launches June 28 in the Americas
- ↑ ii.0 ii.1 BANDAI NAMCO Europe's tweet
- ↑ iii.0 3.1 JoJo's Bizarre Adventure: Eyes of Heaven won't have paid DLC or microtransactions
- ↑ JoJo's Bizarre Adventure: Eyes of Heaven demo hits PS4 in Japan
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Source: https://jojo.fandom.com/wiki/JoJo%27s_Bizarre_Adventure:_Eyes_of_Heaven
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